/*
 * Copyright (c) 2010 WiYun Inc.
 * Author: luma(stubma@gmail.com)
 *
 * For all entities this program is free software; you can redistribute
 * it and/or modify it under the terms of the 'WiEngine' license with
 * the additional provision that 'WiEngine' must be credited in a manner
 * that can be be observed by end users, for example, in the credits or during
 * start up. (please find WiEngine logo in sdk's logo folder)
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

#if IOS

#import "WYUITouch.h"
#import "wyGlobal.h"

@implementation WYUITouch

@synthesize timestamp = m_timestamp;
@synthesize tapCount = m_tapCount;
@synthesize phase = m_phase;
@synthesize location = m_location;
@synthesize hash = m_hash;

- (void)setUITouch:(UITouch*)touch {
	m_timestamp = touch.timestamp;
	m_tapCount = touch.tapCount;
	m_phase = touch.phase;
	m_hash = (int)touch;
	m_location = [touch locationInView:touch.view];
	if(wyDevice::scaleMode == SCALE_MODE_BY_DENSITY) {
		m_location.x = DP(m_location.x);
		m_location.y = wyDevice::winHeight - DP(m_location.y);
	} else {
        m_location.x = m_location.x * wyDevice::density / wyDevice::baseScaleX;
        m_location.y = (wyDevice::realHeight - m_location.y * wyDevice::density) / wyDevice::baseScaleY;
	}
}

- (void)copyTouch:(WYUITouch*)touch {
	m_timestamp = touch.timestamp;
	m_tapCount = touch.tapCount;
	m_phase = touch.phase;
	m_location = touch.location;
	m_hash = touch.hash;
}

@end

#endif // #if IOS